Option 1) Join a faction, get fiefs and leave when at clan tier 4, keeping fiefs is optional but it gives you land for your kingdom straight away. Now how to do this well: Whenever you beat a lord, release them for relation, you need 20+ relation to have a chance of convincing them to join you. One of their cities to the very north-west of their starting territory is sorta isolated on it's own bit of land, with the only way to reach it being a narrow, often bandit-infested valley. Might be a good place to start. battania. rare archer, no horse archer, weak cavalry, means easier to beat in battles. their highland also easier to defend 36. r/Bannerlord. Join. • 26 days ago. Some Sneak Peaks of the (WIP) Shokuho mod for Mount and Blade Bannerlord. Shokuho is a feudal japanese total conversion mod that takes place during the Sengoku Jidai era of Japan. The team intends to showcase more of its progress on the mod in an upcoming video in the near future. 1 / 7. Start the game and choose the towns, castles, and spouse you wish to conquer. Yes, do so at this point. Those fiefs are your goals, make sure its not more than four and that they are all adjacent to each other on the map. Ensure that the people in the town and the surrounding villages love you by doing their quests.

Mercenary companies get paid 500-600 gold per influence. So if they are all winning battles you have to pay money for that. Or maybe you might decide you want to change the look of your companions, even buying all fresh t5 gear for 7 companions could run you over a million.

yea starting a kingdom is very stressful and often takes a few tries as people with send an army of 1400 to steamroll everything you own. Need to build relations with everyone before launching your own kingdom. If youre ever stuck facing an ungodly amount of enemies, you can always spam horse archers, loose some volleys, retreat, attack again JHjXih9.
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  • mount and blade bannerlord best way to start a kingdom